MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
Module 1: Learn how to have NPCs plan their actions
Module 2: Learn how to add HUDs (Heads-Up Displays) to your games
Module 3: Learn how to implement spawners in your games
Module 4: Learn how to implement a menu system
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
This course is part of the Game Development with GameMaker Specialization.
Syllabus
Planning
In this module, you'll learn how to have NPCs execute plans and you'll learn how to define macros
HUDs
In this module, you'll learn how to add a HUD (heads-up display) to your games and how to add a delay in your games
Spawners
In this module, you'll learn how to add spawners to your game
Menus
In this module, you'll learn how to add menus to your game
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.